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SLEW

Acid freak fantasy on a black and white frontier

SLEW is a minimal science-fantasy game set in a broken land, where players embody strange scavengers working to piece things back together. Made in collaboration with Bastl, it is a love letter to the latter's iconic semi-modular synthesiser, the Softpop and modular synthesis more generally.

Designed to accommodate groups (up to 4 + a GM) and solo players alike, SLEW is a rules-lite, one page game about discovering and embracing the unexpected. Players will discover mysterious artifacts that can be combined in unpredictable ways and go on adventures in the weird and wild setting of Outermono.

Explore, experiment and survive.

softpop wizard

This game has so much power to it... let me just say it like this: this game, when I put it all together and understood what it was, was so bracing that I started laughing because I couldn't believe how much [Valley] was doing at the same time. – Man Alone


This first iteration of SLEW is a barebones, pay-what-you-want version including the one-page core rules, a double-sided character sheet and a single page adventure module, Slopes of Saw. All pages are designed to fit A5 paper.

Ratings & Comments

If you read or play this module, please consider leaving a rating and a comment. We welcome your feedback!

Updated 16 days ago
Published 22 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(13 total ratings)
AuthorAlfred Valley
GenreRole Playing
TagsOne-page, rules-lite, synthesizer, Tabletop role-playing game

Download

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Click download now to get access to the following files:

EVERYTHING BUNDLE - core rules, character sheet, adventure module 746 kB
Core rules 141 kB
Character sheet 173 kB
Slopes of Saw - adventure module 502 kB

Comments

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I’m not very good at English, and my friends are even less so, but I wanted to play this so much that I’m now making an crooked amateur translation of the game into my language!

Oh wow, what language? I hope it's worth the effort!

(+1)

An RPG based around modular synthesis? GET OUT OF MY HEAD.

(+1)

NO.

(+2)

This is an unbelievable creation Alfred, and I had to make a video about it.  Just a quick, 15 minute video (that eventually turned into about 1h43m, you know how I roll, but my bit on Slew starts at 59:46): 

PLEASE keep us posted for when the full edition is released!!!

(+2)

What a fascinating video. I came for the SLEW mention and stayed for the whole thing. I'm always impressed with how considered your approach to games is.

Thank you for sharing and thank you for digging into the game. Hearing you talk about it gave me goosebumps.