A downloadable wordless procedure

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CW: death

No Words, Save Death is a teeny tiny, business card-size procedure for death saves in TTRPGs.

It is wordless — designed to be understood entirely visually — and requires two coins and preferably a cup.

It was designed for the Tiny Library Mosaic game jam and as such is MOSAIC Strict.

In the interests of accessibility, there is a plaintext file that summarises the procedure the visuals are designed to convey.

Ratings & Comments

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StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(20 total ratings)
AuthorAlfred Valley
Tagsbusiness-card, death-save, micro-rpg, procedure, Tabletop role-playing game

Download

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Click download now to get access to the following files:

Alfred Valley - No Words Save Death v2.0.pdf 141 kB
No Words, Save Death.txt 394 bytes

Comments

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This seems very fun to use, very flavorful and increases the tension

This is so good. It's a great blend of utility and vibes. I find the simple visual instructions very clear and can immediately picture using them at the table.

Excellent! Thanks for your comment

Very well done. I really like this feeling there's an interesting blend of styles between tarot cards, comic and modern layout.

Ooo I like the vibes of this

(+1)

Beautiful work, as usual! The only thing I would add is when I get the mixed result, the process would be repeated only on the next turn. 

I think this is how I would run it but that distinction is left up to the player’s interpretation. Mostly because trying to visualise this (hard!) moves it away from the simplicity I was after.

I agree, although best of 3 would seem to be good with a single coin toss at the end if a tiebreaker is still needed.

(+1)

The fact that there's a text file for this made me do a hard blink, but as usual Alfred's out here turning out great things.

(+3)

Ha, yeah I realise it defeats the point somewhat but I didn’t want to exclude anyone!

(+3)

I should have phrased my comment differently. It took me off guard strictly because of the name of the project, but it's DEFINITELY not a bad thing! More games need plaintext versions. Something I'm working on, myself.