BABS is a technique for resolving things that would normally be rolls in a ttrpg with conversation instead.
The PDF is two pages, with the cover on one and the rules on the other. The game's soft colors and decompressed text make it a little tricky to read smoothly, but it has a clear aesthetic and feels visually coherent.
BABS' technique is simple and elegant. You attempt an action, the person you're acting against adds a qualifier to your action, you add a qualifier to that qualifier, etc, until you've both had some say over how the action will resolve.
It's a little bit like Polaris' you-can-do-anything-at-a-price system, and I suspect it might be an amazing resolution tool for larps or other games that want to resolve rolls without breaking out of the story.
Overall, this is a cool technique, and if you're interested in ttrpg design or storytelling tech I definitely recommend checking it out.
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BABS is a technique for resolving things that would normally be rolls in a ttrpg with conversation instead.
The PDF is two pages, with the cover on one and the rules on the other. The game's soft colors and decompressed text make it a little tricky to read smoothly, but it has a clear aesthetic and feels visually coherent.
BABS' technique is simple and elegant. You attempt an action, the person you're acting against adds a qualifier to your action, you add a qualifier to that qualifier, etc, until you've both had some say over how the action will resolve.
It's a little bit like Polaris' you-can-do-anything-at-a-price system, and I suspect it might be an amazing resolution tool for larps or other games that want to resolve rolls without breaking out of the story.
Overall, this is a cool technique, and if you're interested in ttrpg design or storytelling tech I definitely recommend checking it out.
Neat. Mechanically + visually. 10/10